updated var names
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@@ -20,13 +20,13 @@ grey = (180, 180, 180)
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speed = 10
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p_x = 100
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p_y = 200
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p1_x = 100
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p1_y = 200
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p_size = 100
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c_x = 600
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c_y = 250
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c_r = 100
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p2_x = 600
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p2_y = 250
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running = True
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@@ -36,36 +36,36 @@ while running:
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if e.type == QUIT:
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running = False
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print("Programm closed by user input")
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if e.type == MOUSEBUTTONDOWN:
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m_x, m_y = mouse.get_pos()
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dx = m_x - c_x
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dy = m_y - c_y
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# if e.type == MOUSEBUTTONDOWN:
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# m_x, m_y = mouse.get_pos()
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# dx = m_x - c_x
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# dy = m_y - c_y
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# if dx * dx + dy*dy <= c_r * c_r:
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# c_color = green if c_color == red else red
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keys = key.get_pressed()
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if keys[K_LEFT]:
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p_x -= speed
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p1_x -= speed
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if keys[K_RIGHT]:
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p_x += speed
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p1_x += speed
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if keys[K_DOWN]:
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p_y += speed
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p1_y += speed
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if keys[K_UP]:
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p_y -= speed
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p1_y -= speed
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if keys[K_a]:
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c_x -= speed
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p2_x -= speed
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if keys[K_d]:
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c_x += speed
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p2_x += speed
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if keys[K_s]:
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c_y += speed
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p2_y += speed
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if keys[K_w]:
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c_y -= speed
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p2_y -= speed
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screen.fill(white)
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draw.rect(screen, blue, (p_x, p_y, p_size, p_size))
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draw.rect(screen, green, (c_x, c_y, p_size, p_size))
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draw.rect(screen, blue, (p1_x, p1_y, p_size, p_size))
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draw.rect(screen, green, (p2_x, p2_y, p_size, p_size))
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display.flip()
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clock.tick(60)
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