from pygame import * import random init() width, height = 1920, 1080 screen = display.set_mode((width, height)) display.set_caption("Game") clock = time.Clock() game_font = font.SysFont(None, 40) white = (255,255,255) blue = (0,0,255) red = (255,0,0) green = (0,255,0) black = (0, 0, 0) grey = (180, 180, 180) speed = 10 p1_x = 100 p1_y = 200 p_size = 100 p2_x = 600 p2_y = 250 running = True while running: for e in event.get(): if e.type == QUIT: running = False print("Programm closed by user input") # if e.type == MOUSEBUTTONDOWN: # m_x, m_y = mouse.get_pos() # dx = m_x - c_x # dy = m_y - c_y # if dx * dx + dy*dy <= c_r * c_r: # c_color = green if c_color == red else red keys = key.get_pressed() if keys[K_LEFT]: p1_x -= speed if keys[K_RIGHT]: p1_x += speed if keys[K_DOWN]: p1_y += speed if keys[K_UP]: p1_y -= speed if keys[K_a]: p2_x -= speed if keys[K_d]: p2_x += speed if keys[K_s]: p2_y += speed if keys[K_w]: p2_y -= speed screen.fill(white) draw.rect(screen, blue, (p1_x, p1_y, p_size, p_size)) draw.rect(screen, green, (p2_x, p2_y, p_size, p_size)) display.flip() clock.tick(60) quit()