from pygame import * import random init() width, height = 1920, 1080 screen = display.set_mode((width, height)) display.set_caption("Game") clock = time.Clock() game_font = font.SysFont(None, 40) white = (255,255,255) blue = (0,0,255) red = (255,0,0) green = (0,255,0) black = (0, 0, 0) grey = (180, 180, 180) border = Rect(0, 0 , width, height) p_size = 100 speed = 10 c_r = 25 c_x = random.randint(c_r, width - c_r) c_x = random.randint(c_r, height - c_r) c_visible = True time = 0 p1 = Rect(100, 200, p_size, p_size) p2 = Rect(600, 250, p_size, p_size) p1.x = 100 p1.y = 200 p2.x = 600 p2.y = 250 running = True while running: for e in event.get(): if e.type == QUIT: running = False print("Programm closed by user input") # if e.type == MOUSEBUTTONDOWN: # m_x, m_y = mouse.get_pos() # dx = m_x - c_x # dy = m_y - c_y # if dx * dx + dy*dy <= c_r * c_r: # c_color = green if c_color == red else red keys = key.get_pressed() if keys[K_LEFT]: p1.x -= speed if keys[K_RIGHT]: p1.x += speed if keys[K_DOWN]: p1.y += speed if keys[K_UP]: p1.y -= speed if keys[K_a]: p2.x -= speed if keys[K_d]: p2.x += speed if keys[K_s]: p2.y += speed if keys[K_w]: p2.y -= speed p1.clamp_ip(border) p2.clamp_ip(border) if p1.colliderect(p2): p1.topleft = (random.randint(0, width - p_size),random.randint(0, height - p_size)) p2.topleft = (random.randint(0, width - p_size),random.randint(0, height - p_size)) screen.fill(white) draw.rect(screen, blue, p1) draw.rect(screen, green, p2) display.flip() clock.tick(60) quit()