154 lines
3.1 KiB
Python
Executable File
154 lines
3.1 KiB
Python
Executable File
from pygame import *
|
|
import random
|
|
|
|
init()
|
|
|
|
running = False
|
|
|
|
width, height = 1920, 1000
|
|
screen = display.set_mode((width, height))
|
|
display.set_caption("Game")
|
|
|
|
clock = time.Clock()
|
|
font = font.SysFont(None, 40)
|
|
|
|
white = (255,255,255)
|
|
blue = (0,0,255)
|
|
red = (255,0,0)
|
|
green = (0,255,0)
|
|
black = (0, 0, 0)
|
|
|
|
border = Rect(0, 0 , width, height)
|
|
|
|
p_size = 100
|
|
speed = 10
|
|
|
|
points_p1 = 0
|
|
points_p2 = 0
|
|
|
|
|
|
c_r = 25
|
|
c_d = c_r * 2
|
|
c_x = random.randint(0, width - c_d)
|
|
c_y = random.randint(0, height - c_d)
|
|
|
|
c = Rect(c_x, c_y, c_d, c_d)
|
|
|
|
|
|
p1 = Rect(100, 200, p_size, p_size)
|
|
p2 = Rect(600, 250, p_size, p_size)
|
|
|
|
|
|
timer_sec = 120
|
|
timer_bool = True
|
|
|
|
def show_score(score_p1, score_p2):
|
|
score_text = font.render(
|
|
f"Punkte P1: {score_p1} Punkte P2: {score_p2}",
|
|
True,
|
|
black
|
|
)
|
|
screen.blit(score_text, (10, 10))
|
|
|
|
def show_timer():
|
|
timer_text = font.render(f"Zeit: {int(timer_sec)}", True, black)
|
|
screen.blit(timer_text, (10, 40))
|
|
|
|
def game():
|
|
global running, points_p1, points_p2, c_x, c_y, c, timer_sec
|
|
|
|
while running:
|
|
for e in event.get():
|
|
if e.type == QUIT:
|
|
running = False
|
|
print("Programm closed by user input")
|
|
|
|
keys = key.get_pressed()
|
|
|
|
|
|
if keys[K_LEFT]:
|
|
p1.x -= speed
|
|
if keys[K_RIGHT]:
|
|
p1.x += speed
|
|
if keys[K_DOWN]:
|
|
p1.y += speed
|
|
if keys[K_UP]:
|
|
p1.y -= speed
|
|
|
|
|
|
if keys[K_a]:
|
|
p2.x -= speed
|
|
if keys[K_d]:
|
|
p2.x += speed
|
|
if keys[K_s]:
|
|
p2.y += speed
|
|
if keys[K_w]:
|
|
p2.y -= speed
|
|
|
|
p1.clamp_ip(border)
|
|
p2.clamp_ip(border)
|
|
|
|
|
|
if p1.colliderect(p2):
|
|
p1.topleft = (
|
|
random.randint(0, width - p_size),
|
|
random.randint(0, height - p_size)
|
|
)
|
|
p2.topleft = (
|
|
random.randint(0, width - p_size),
|
|
random.randint(0, height - p_size)
|
|
)
|
|
|
|
|
|
if p1.colliderect(c):
|
|
c_x = random.randint(0, width - c_d)
|
|
c_y = random.randint(0, height - c_d)
|
|
c = Rect(c_x, c_y, c_d, c_d)
|
|
points_p1 += 1
|
|
|
|
if p2.colliderect(c):
|
|
c_x = random.randint(0, width - c_d)
|
|
c_y = random.randint(0, height - c_d)
|
|
c = Rect(c_x, c_y, c_d, c_d)
|
|
points_p2 += 1
|
|
|
|
|
|
timer_sec -= clock.get_time() / 1000
|
|
if timer_sec <= 0:
|
|
running = False
|
|
|
|
# Zeichnen
|
|
screen.fill(white)
|
|
draw.rect(screen, blue, p1)
|
|
draw.rect(screen, green, p2)
|
|
|
|
|
|
draw.circle(screen, red, (c_x + c_r, c_y + c_r), c_r)
|
|
|
|
show_score(points_p1, points_p2)
|
|
|
|
if timer_bool:
|
|
show_timer()
|
|
|
|
display.flip()
|
|
clock.tick(60)
|
|
|
|
screen.fill(white)
|
|
end_text = font.render(
|
|
f"Ende! P1: {points_p1} | P2: {points_p2}",
|
|
True,
|
|
black
|
|
)
|
|
screen.blit(end_text, (width // 2 - 200, height // 2))
|
|
display.flip()
|
|
time.wait(7000)
|
|
|
|
def start():
|
|
global running
|
|
print("Starting Game")
|
|
running = True
|
|
game()
|
|
print("Game ended")
|
|
|
|
start()
|
|
quit() |