Files
pygame-vlz/main.py
T
2026-03-19 14:51:03 +01:00

154 lines
3.1 KiB
Python
Executable File

from pygame import *
import random
init()
running = False
width, height = 1920, 1000
screen = display.set_mode((width, height))
display.set_caption("Game")
clock = time.Clock()
font = font.SysFont(None, 40)
white = (255,255,255)
blue = (0,0,255)
red = (255,0,0)
green = (0,255,0)
black = (0, 0, 0)
border = Rect(0, 0 , width, height)
p_size = 100
speed = 10
points_p1 = 0
points_p2 = 0
c_r = 25
c_d = c_r * 2
c_x = random.randint(0, width - c_d)
c_y = random.randint(0, height - c_d)
c = Rect(c_x, c_y, c_d, c_d)
p1 = Rect(100, 200, p_size, p_size)
p2 = Rect(600, 250, p_size, p_size)
timer_sec = 120
timer_bool = True
def show_score(score_p1, score_p2):
score_text = font.render(
f"Punkte P1: {score_p1} Punkte P2: {score_p2}",
True,
black
)
screen.blit(score_text, (10, 10))
def show_timer():
timer_text = font.render(f"Zeit: {int(timer_sec)}", True, black)
screen.blit(timer_text, (10, 40))
def game():
global running, points_p1, points_p2, c_x, c_y, c, timer_sec
while running:
for e in event.get():
if e.type == QUIT:
running = False
print("Programm closed by user input")
keys = key.get_pressed()
if keys[K_LEFT]:
p1.x -= speed
if keys[K_RIGHT]:
p1.x += speed
if keys[K_DOWN]:
p1.y += speed
if keys[K_UP]:
p1.y -= speed
if keys[K_a]:
p2.x -= speed
if keys[K_d]:
p2.x += speed
if keys[K_s]:
p2.y += speed
if keys[K_w]:
p2.y -= speed
p1.clamp_ip(border)
p2.clamp_ip(border)
if p1.colliderect(p2):
p1.topleft = (
random.randint(0, width - p_size),
random.randint(0, height - p_size)
)
p2.topleft = (
random.randint(0, width - p_size),
random.randint(0, height - p_size)
)
if p1.colliderect(c):
c_x = random.randint(0, width - c_d)
c_y = random.randint(0, height - c_d)
c = Rect(c_x, c_y, c_d, c_d)
points_p1 += 1
if p2.colliderect(c):
c_x = random.randint(0, width - c_d)
c_y = random.randint(0, height - c_d)
c = Rect(c_x, c_y, c_d, c_d)
points_p2 += 1
timer_sec -= clock.get_time() / 1000
if timer_sec <= 0:
running = False
# Zeichnen
screen.fill(white)
draw.rect(screen, blue, p1)
draw.rect(screen, green, p2)
draw.circle(screen, red, (c_x + c_r, c_y + c_r), c_r)
show_score(points_p1, points_p2)
if timer_bool:
show_timer()
display.flip()
clock.tick(60)
screen.fill(white)
end_text = font.render(
f"Ende! P1: {points_p1} | P2: {points_p2}",
True,
black
)
screen.blit(end_text, (width // 2 - 200, height // 2))
display.flip()
time.wait(7000)
def start():
global running
print("Starting Game")
running = True
game()
print("Game ended")
start()
quit()